Friday, November 13, 2009

Roasted SCAD Bee

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Images provided by Prof Edward Kinney. Animated by Leon Sooi.

Saturday, October 24, 2009

Recent design work

Fruity Puffs is about to revolutionize the tobacco industry.
More delicious flavors coming soon! Yummy!

Brains & Pee - don't mix.

Saturday, October 17, 2009

Career Paths

I've been showing my demo reel to friends, professors and advisers at SCAD. Most people are impressed by the diversity of skills I possess (as a sophomore student.) But nobody, including myself, can be sure of what I should do next.

Possible Path 1 - Story Artist
I love to work with stories and design characters. However, I'm not very good at drawing and therefore my storyboards and character designs are probably not very impressive.

Example of an unimpressive storyboard page.

Possible Path 2 - Technical Director
I have some talent when it comes to software. (I have learned 3ds Max, Flash, Maya, Director, Photoshop, After Effects, Final Cut, Premiere, Illustrator, Blender, Visual Basic, etc. just using the F1 help button) However, I find this job quite unexciting, and sometimes frustrating when computers don't cooperate.

Possible Path 3 - Character Animator
There's tons of resources out there for character animators. I probably can be a good animator if I brush up on my fundamental principles and timing skills. However, it is unlikely that I can ever compete with genuinely talented animators.

The LucasFilm/ILM presentation on Oct 12, as well as some conversations with Prof Webber, Prof Maurer, and Stephen, raised the possibility of a Pre-visualization Animator as a career option. (A pre-visualization is basically a storyboard done with 3D.)

I have done numerous pre-visualizations for my previous projects. I enjoy making pre-visualizations because they help to develop the story. I'm quite good at it, because I have a wide variety of software skills. Finally, I don't get frustrated with technical software glitches, because visual perfection isn't necessary in a pre-visualisation.


video
Pre-visualization I did for "The Perfect Park", my high school senior project. I'm not sure if it makes sense without sound and verbal explanation.

The LucasFilm presenters mentioned that there is a growing demand for pre-vis animators, and this is a great way to get into the industry. Is this the Holy Grail I have been seeking?