Wednesday, November 24, 2010

Scorpy Version 2

After incorporating some suggestions offered by David Gallagher from the 3D Appeal Blog, I have completed my new somewhat-finalized Scorpy character model sheet! (Old model sheet for comparison).

And Scorpy has also been modeled in 3D:



(click to enlarge!)

I modeled Scorpy entirely in NURBS... which was good for cutting quick holes in the shells using the trim tool. But incredibly inefficient for the face. It took forever to stitch the patches together. Also, I'm not sure whether trimming is acceptable in a production environment. I intend to improve on this design and re-model Scorpy in polys soon.

Please give feedback on the design!

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