And Scorpy has also been modeled in 3D:I modeled Scorpy entirely in NURBS... which was good for cutting quick holes in the shells using the trim tool. But incredibly inefficient for the face. It took forever to stitch the patches together. Also, I'm not sure whether trimming is acceptable in a production environment. I intend to improve on this design and re-model Scorpy in polys soon.
Please give feedback on the design!








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